11#ifndef EIGEN_OPENGL_MODULE_H
12#define EIGEN_OPENGL_MODULE_H
14#include "../../Eigen/Geometry"
16#if defined(__APPLE_CC__)
22#include "../../Eigen/src/Core/util/DisableStupidWarnings.h"
51#define EIGEN_GL_FUNC_DECLARATION(FUNC) \
52 namespace internal { \
53 template <typename XprType, typename Scalar = typename XprType::Scalar, int Rows = XprType::RowsAtCompileTime, \
54 int Cols = XprType::ColsAtCompileTime, \
55 bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags & LinearAccessBit) && \
56 bool(XprType::Flags & DirectAccessBit) && \
57 (XprType::IsVectorAtCompileTime || (XprType::Flags & RowMajorBit) == 0)> \
58 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl); \
60 template <typename XprType, typename Scalar, int Rows, int Cols> \
61 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, Scalar, Rows, Cols, false> { \
62 inline static void run(const XprType& p) { \
63 EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); \
68 template <typename Derived> \
69 inline void FUNC(const Eigen::DenseBase<Derived>& p) { \
70 EIGEN_CAT(EIGEN_CAT(internal::gl_, FUNC), _impl)<Derived>::run(p.derived()); \
73#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC, SCALAR, ROWS, COLS, SUFFIX) \
74 namespace internal { \
75 template <typename XprType> \
76 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, ROWS, COLS, true> { \
77 inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
81#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC, SCALAR, SIZE, SUFFIX) \
82 namespace internal { \
83 template <typename XprType> \
84 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, SIZE, 1, true> { \
85 inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
87 template <typename XprType> \
88 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, 1, SIZE, true> { \
89 inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
93EIGEN_GL_FUNC_DECLARATION(glVertex)
94EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
int, 2, 2iv)
95EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
short, 2, 2sv)
96EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
float, 2, 2fv)
97EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
double, 2, 2dv)
98EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
int, 3, 3iv)
99EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
short, 3, 3sv)
100EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
float, 3, 3fv)
101EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
double, 3, 3dv)
102EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
int, 4, 4iv)
103EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
short, 4, 4sv)
104EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
float, 4, 4fv)
105EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,
double, 4, 4dv)
107EIGEN_GL_FUNC_DECLARATION(glTexCoord)
108EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
int, 2, 2iv)
109EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
short, 2, 2sv)
110EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
float, 2, 2fv)
111EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
double, 2, 2dv)
112EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
int, 3, 3iv)
113EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
short, 3, 3sv)
114EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
float, 3, 3fv)
115EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
double, 3, 3dv)
116EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
int, 4, 4iv)
117EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
short, 4, 4sv)
118EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
float, 4, 4fv)
119EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,
double, 4, 4dv)
121EIGEN_GL_FUNC_DECLARATION(glColor)
122EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
int, 2, 2iv)
123EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
short, 2, 2sv)
124EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
float, 2, 2fv)
125EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
double, 2, 2dv)
126EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
int, 3, 3iv)
127EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
short, 3, 3sv)
128EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
float, 3, 3fv)
129EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
double, 3, 3dv)
130EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
int, 4, 4iv)
131EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
short, 4, 4sv)
132EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
float, 4, 4fv)
133EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,
double, 4, 4dv)
135EIGEN_GL_FUNC_DECLARATION(glNormal)
136EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,
int, 3, 3iv)
137EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,
short, 3, 3sv)
138EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,
float, 3, 3fv)
139EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,
double, 3, 3dv)
141inline void glScale2fv(
const float* v) { glScalef(v[0], v[1], 1.f); }
142inline void glScale2dv(
const double* v) { glScaled(v[0], v[1], 1.0); }
143inline void glScale3fv(
const float* v) { glScalef(v[0], v[1], v[2]); }
144inline void glScale3dv(
const double* v) { glScaled(v[0], v[1], v[2]); }
146EIGEN_GL_FUNC_DECLARATION(glScale)
147EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,
float, 2, 2fv)
148EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,
double, 2, 2dv)
149EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,
float, 3, 3fv)
150EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,
double, 3, 3dv)
152template <
typename Scalar>
157inline void glTranslate2fv(
const float* v) { glTranslatef(v[0], v[1], 0.f); }
158inline void glTranslate2dv(
const double* v) { glTranslated(v[0], v[1], 0.0); }
159inline void glTranslate3fv(
const float* v) { glTranslatef(v[0], v[1], v[2]); }
160inline void glTranslate3dv(
const double* v) { glTranslated(v[0], v[1], v[2]); }
162EIGEN_GL_FUNC_DECLARATION(glTranslate)
163EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,
float, 2, 2fv)
164EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,
double, 2, 2dv)
165EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,
float, 3, 3fv)
166EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,
double, 3, 3dv)
168template <
typename Scalar>
170 glTranslate(t.vector());
172template <
typename Scalar>
174 glTranslate(t.vector());
177EIGEN_GL_FUNC_DECLARATION(glMultMatrix)
178EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,
float, 4, 4, f)
179EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,
double, 4, 4, d)
181template <
typename Scalar>
183 glMultMatrix(t.matrix());
185template <
typename Scalar>
187 glMultMatrix(t.matrix());
189template <
typename Scalar>
194EIGEN_GL_FUNC_DECLARATION(glLoadMatrix)
195EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,
float, 4, 4, f)
196EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,
double, 4, 4, d)
198template <
typename Scalar>
200 glLoadMatrix(t.matrix());
202template <
typename Scalar>
204 glLoadMatrix(t.matrix());
206template <
typename Scalar>
211inline void glRotate(
const Rotation2D<float>& rot) { glRotatef(rot.angle() * 180.f /
float(EIGEN_PI), 0.f, 0.f, 1.f); }
213 glRotated(rot.angle() * 180.0 /
double(EIGEN_PI), 0.0, 0.0, 1.0);
216template <
typename Derived>
219 glMultMatrix(tr.matrix());
222#define EIGEN_GL_MAKE_CONST_const const
223#define EIGEN_GL_MAKE_CONST__
224#define EIGEN_GL_EVAL(X) X
226#define EIGEN_GL_FUNC1_DECLARATION(FUNC, ARG1, CONST) \
227 namespace internal { \
228 template <typename XprType, typename Scalar = typename XprType::Scalar, int Rows = XprType::RowsAtCompileTime, \
229 int Cols = XprType::ColsAtCompileTime, \
230 bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags & LinearAccessBit) && \
231 bool(XprType::Flags & DirectAccessBit) && \
232 (XprType::IsVectorAtCompileTime || (XprType::Flags & RowMajorBit) == 0)> \
233 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl); \
235 template <typename XprType, typename Scalar, int Rows, int Cols> \
236 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, Scalar, Rows, Cols, false> { \
237 inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \
238 EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a, p); \
243 template <typename Derived> \
244 inline void FUNC(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) { \
245 EIGEN_CAT(EIGEN_CAT(internal::gl_, FUNC), _impl)<Derived>::run(a, p.derived()); \
248#define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC, ARG1, CONST, SCALAR, ROWS, COLS, SUFFIX) \
249 namespace internal { \
250 template <typename XprType> \
251 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, ROWS, COLS, true> { \
252 inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \
253 FUNC##SUFFIX(a, p.data()); \
258#define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC, ARG1, CONST, SCALAR, SIZE, SUFFIX) \
259 namespace internal { \
260 template <typename XprType> \
261 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, SIZE, 1, true> { \
262 inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \
263 FUNC##SUFFIX(a, p.data()); \
266 template <typename XprType> \
267 struct EIGEN_CAT(EIGEN_CAT(gl_, FUNC), _impl)<XprType, SCALAR, 1, SIZE, true> { \
268 inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \
269 FUNC##SUFFIX(a, p.data()); \
274EIGEN_GL_FUNC1_DECLARATION(glGet, GLenum, _)
275EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet, GLenum, _,
float, 4, 4, Floatv)
276EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet, GLenum, _,
double, 4, 4, Doublev)
282inline void glUniform2fv_ei(GLint loc,
const float* v) { glUniform2fv(loc, 1, v); }
283inline void glUniform2iv_ei(GLint loc,
const int* v) { glUniform2iv(loc, 1, v); }
285inline void glUniform3fv_ei(GLint loc,
const float* v) { glUniform3fv(loc, 1, v); }
286inline void glUniform3iv_ei(GLint loc,
const int* v) { glUniform3iv(loc, 1, v); }
288inline void glUniform4fv_ei(GLint loc,
const float* v) { glUniform4fv(loc, 1, v); }
289inline void glUniform4iv_ei(GLint loc,
const int* v) { glUniform4iv(loc, 1, v); }
291inline void glUniformMatrix2fv_ei(GLint loc,
const float* v) { glUniformMatrix2fv(loc, 1,
false, v); }
292inline void glUniformMatrix3fv_ei(GLint loc,
const float* v) { glUniformMatrix3fv(loc, 1,
false, v); }
293inline void glUniformMatrix4fv_ei(GLint loc,
const float* v) { glUniformMatrix4fv(loc, 1,
false, v); }
295EIGEN_GL_FUNC1_DECLARATION(glUniform, GLint,
const)
296EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
float, 2, 2fv_ei)
297EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
int, 2, 2iv_ei)
298EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
float, 3, 3fv_ei)
299EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
int, 3, 3iv_ei)
300EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
float, 4, 4fv_ei)
301EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint, const,
int, 4, 4iv_ei)
303EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint, const,
float, 2, 2, Matrix2fv_ei)
304EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint, const,
float, 3, 3, Matrix3fv_ei)
305EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint, const,
float, 4, 4, Matrix4fv_ei)
311inline void glUniformMatrix2x3fv_ei(GLint loc,
const float* v) { glUniformMatrix2x3fv(loc, 1,
false, v); }
312inline void glUniformMatrix3x2fv_ei(GLint loc,
const float* v) { glUniformMatrix3x2fv(loc, 1,
false, v); }
313inline void glUniformMatrix2x4fv_ei(GLint loc,
const float* v) { glUniformMatrix2x4fv(loc, 1,
false, v); }
314inline void glUniformMatrix4x2fv_ei(GLint loc,
const float* v) { glUniformMatrix4x2fv(loc, 1,
false, v); }
315inline void glUniformMatrix3x4fv_ei(GLint loc,
const float* v) { glUniformMatrix3x4fv(loc, 1,
false, v); }
316inline void glUniformMatrix4x3fv_ei(GLint loc,
const float* v) { glUniformMatrix4x3fv(loc, 1,
false, v); }
318EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 2, 3, Matrix2x3fv_ei)
319EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 3, 2, Matrix3x2fv_ei)
320EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 2, 4, Matrix2x4fv_ei)
321EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 4, 2, Matrix4x2fv_ei)
322EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 3, 4, Matrix3x4fv_ei)
323EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform, GLint,
const,
float, 4, 3, Matrix4x3fv_ei)
329inline void glUniform2uiv_ei(GLint loc,
const unsigned int* v) { glUniform2uiv(loc, 1, v); }
330inline void glUniform3uiv_ei(GLint loc,
const unsigned int* v) { glUniform3uiv(loc, 1, v); }
331inline void glUniform4uiv_ei(GLint loc,
const unsigned int* v) { glUniform4uiv(loc, 1, v); }
333EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
unsigned int, 2, 2uiv_ei)
334EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
unsigned int, 3, 3uiv_ei)
335EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
unsigned int, 4, 4uiv_ei)
339#ifdef GL_ARB_gpu_shader_fp64
340inline void glUniform2dv_ei(GLint loc,
const double* v) { glUniform2dv(loc, 1, v); }
341inline void glUniform3dv_ei(GLint loc,
const double* v) { glUniform3dv(loc, 1, v); }
342inline void glUniform4dv_ei(GLint loc,
const double* v) { glUniform4dv(loc, 1, v); }
344EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
double, 2, 2dv_ei)
345EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
double, 3, 3dv_ei)
346EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform, GLint,
const,
double, 4, 4dv_ei)
353#include "../../Eigen/src/Core/util/ReenableStupidWarnings.h"
Namespace containing all symbols from the Eigen library.