11#ifndef EIGEN_MATH_FUNCTIONS_GPU_H
12#define EIGEN_MATH_FUNCTIONS_GPU_H
15#include "../../InternalHeaderCheck.h"
24#if defined(EIGEN_GPUCC) && defined(EIGEN_USE_GPU)
26EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 plog<float4>(
const float4& a) {
27 return make_float4(logf(a.x), logf(a.y), logf(a.z), logf(a.w));
31EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 plog<double2>(
const double2& a) {
33 return make_double2(log(a.x), log(a.y));
37EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 plog1p<float4>(
const float4& a) {
38 return make_float4(log1pf(a.x), log1pf(a.y), log1pf(a.z), log1pf(a.w));
42EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 plog1p<double2>(
const double2& a) {
43 return make_double2(log1p(a.x), log1p(a.y));
47EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 pexp<float4>(
const float4& a) {
48 return make_float4(expf(a.x), expf(a.y), expf(a.z), expf(a.w));
52EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 pexp<double2>(
const double2& a) {
54 return make_double2(exp(a.x), exp(a.y));
58EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 pexp2<float4>(
const float4& a) {
59 return make_float4(exp2f(a.x), exp2f(a.y), exp2f(a.z), exp2f(a.w));
63EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 pexp2<double2>(
const double2& a) {
65 return make_double2(exp2(a.x), exp2(a.y));
69EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 pexpm1<float4>(
const float4& a) {
70 return make_float4(expm1f(a.x), expm1f(a.y), expm1f(a.z), expm1f(a.w));
74EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 pexpm1<double2>(
const double2& a) {
75 return make_double2(expm1(a.x), expm1(a.y));
79EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 psqrt<float4>(
const float4& a) {
80 return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
84EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 psqrt<double2>(
const double2& a) {
86 return make_double2(sqrt(a.x), sqrt(a.y));
90EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float4 prsqrt<float4>(
const float4& a) {
91 return make_float4(rsqrtf(a.x), rsqrtf(a.y), rsqrtf(a.z), rsqrtf(a.w));
95EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 prsqrt<double2>(
const double2& a) {
96 return make_double2(rsqrt(a.x), rsqrt(a.y));