Eigen  3.4.90 (git rev 9589cc4e7fd8e4538bedef80dd36c7738977a8be)
 
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Eigen::AngleAxis< Scalar_ > Class Template Reference

#include <Eigen/src/Geometry/AngleAxis.h>

Detailed Description

template<typename Scalar_>
class Eigen::AngleAxis< Scalar_ >

Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.

This is defined in the Geometry module.

#include <Eigen/Geometry>
Parameters
Scalar_the scalar type, i.e., the type of the coefficients.
Warning
When setting up an AngleAxis object, the axis vector must be normalized.

The following two typedefs are provided for convenience:

Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:

m = AngleAxisf(0.25 * EIGEN_PI, Vector3f::UnitX()) * AngleAxisf(0.5 * EIGEN_PI, Vector3f::UnitY()) *
AngleAxisf(0.33 * EIGEN_PI, Vector3f::UnitZ());
cout << m << endl << "is unitary: " << m.isUnitary() << endl;
AngleAxis< float > AngleAxisf
Definition AngleAxis.h:165
Matrix< float, 3, 3 > Matrix3f
3×3 matrix of type float.
Definition Matrix.h:478

Output:

1.19e-07        0        1
   0.969   -0.249        0
   0.249    0.969 1.19e-07
is unitary: 1
Note
This class is not aimed to be used to store a rotation transformation, but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) and transformation objects.
See also
class Quaternion, class Transform, MatrixBase::UnitX()
+ Inheritance diagram for Eigen::AngleAxis< Scalar_ >:

Public Types

typedef Scalar_ Scalar
 
- Public Types inherited from Eigen::RotationBase< AngleAxis< Scalar_ >, 3 >
typedef Matrix< Scalar, Dim, Dim > RotationMatrixType
 
typedef Matrix< Scalar, Dim, Dim > RotationMatrixType
 
typedef internal::traits< AngleAxis< Scalar_ > >::Scalar Scalar
 
typedef internal::traits< AngleAxis< Scalar_ > >::Scalar Scalar
 

Public Member Functions

Scalarangle ()
 
Scalar angle () const
 
 AngleAxis ()
 
template<typename OtherScalarType>
 AngleAxis (const AngleAxis< OtherScalarType > &other)
 
template<typename Derived>
 AngleAxis (const MatrixBase< Derived > &m)
 
template<typename QuatDerived>
 AngleAxis (const QuaternionBase< QuatDerived > &q)
 
template<typename Derived>
 AngleAxis (const Scalar &angle, const MatrixBase< Derived > &axis)
 
Vector3axis ()
 
const Vector3axis () const
 
template<typename NewScalarType>
internal::cast_return_type< AngleAxis, AngleAxis< NewScalarType > >::type cast () const
 
template<typename Derived>
AngleAxis< Scalar > & fromRotationMatrix (const MatrixBase< Derived > &mat)
 Sets *this from a 3x3 rotation matrix.
 
AngleAxis inverse () const
 
bool isApprox (const AngleAxis &other, const typename NumTraits< Scalar >::Real &prec=NumTraits< Scalar >::dummy_precision()) const
 
QuaternionType operator* (const AngleAxis &other) const
 
internal::rotation_base_generic_product_selector< AngleAxis< Scalar_ >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType operator* (const EigenBase< OtherDerived > &e) const
 
QuaternionType operator* (const QuaternionType &other) const
 
Transform< Scalar, Dim, Mode > operator* (const Transform< Scalar, Dim, Mode, Options > &t) const
 
Transform< Scalar, Dim, Isometryoperator* (const Translation< Scalar, Dim > &t) const
 
RotationMatrixType operator* (const UniformScaling< Scalar > &s) const
 
template<typename Derived>
AngleAxis< Scalar > & operator= (const MatrixBase< Derived > &mat)
 
template<typename QuatDerived>
AngleAxis< Scalar > & operator= (const QuaternionBase< QuatDerived > &q)
 
Matrix3 toRotationMatrix (void) const
 
- Public Member Functions inherited from Eigen::RotationBase< AngleAxis< Scalar_ >, 3 >
AngleAxis< Scalar_ > inverse () const
 
AngleAxis< Scalar_ > inverse () const
 
RotationMatrixType matrix () const
 
RotationMatrixType matrix () const
 
internal::rotation_base_generic_product_selector< AngleAxis< Scalar_ >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType operator* (const EigenBase< OtherDerived > &e) const
 
internal::rotation_base_generic_product_selector< AngleAxis< Scalar_ >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType operator* (const EigenBase< OtherDerived > &e) const
 
Transform< Scalar, Dim, Mode > operator* (const Transform< Scalar, Dim, Mode, Options > &t) const
 
Transform< Scalar, Dim, Mode > operator* (const Transform< Scalar, Dim, Mode, Options > &t) const
 
Transform< Scalar, Dim, Isometryoperator* (const Translation< Scalar, Dim > &t) const
 
Transform< Scalar, Dim, Isometryoperator* (const Translation< Scalar, Dim > &t) const
 
RotationMatrixType operator* (const UniformScaling< Scalar > &s) const
 
RotationMatrixType operator* (const UniformScaling< Scalar > &s) const
 
RotationMatrixType toRotationMatrix () const
 
RotationMatrixType toRotationMatrix () const
 

Member Typedef Documentation

◆ Scalar

template<typename Scalar_>
typedef Scalar_ Eigen::AngleAxis< Scalar_ >::Scalar

the scalar type of the coefficients

Constructor & Destructor Documentation

◆ AngleAxis() [1/5]

template<typename Scalar_>
Eigen::AngleAxis< Scalar_ >::AngleAxis ( )
inline

Default constructor without initialization.

◆ AngleAxis() [2/5]

template<typename Scalar_>
template<typename Derived>
Eigen::AngleAxis< Scalar_ >::AngleAxis ( const Scalar & angle,
const MatrixBase< Derived > & axis )
inline

Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.

Warning
If the axis vector is not normalized, then the angle-axis object represents an invalid rotation.

◆ AngleAxis() [3/5]

template<typename Scalar_>
template<typename QuatDerived>
Eigen::AngleAxis< Scalar_ >::AngleAxis ( const QuaternionBase< QuatDerived > & q)
inlineexplicit

Constructs and initialize the angle-axis rotation from a quaternion q. This function implicitly normalizes the quaternion q.

◆ AngleAxis() [4/5]

template<typename Scalar_>
template<typename Derived>
Eigen::AngleAxis< Scalar_ >::AngleAxis ( const MatrixBase< Derived > & m)
inlineexplicit

Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.

◆ AngleAxis() [5/5]

template<typename Scalar_>
template<typename OtherScalarType>
Eigen::AngleAxis< Scalar_ >::AngleAxis ( const AngleAxis< OtherScalarType > & other)
inlineexplicit

Copy constructor with scalar type conversion

Member Function Documentation

◆ angle() [1/2]

template<typename Scalar_>
Scalar & Eigen::AngleAxis< Scalar_ >::angle ( )
inline
Returns
a read-write reference to the stored angle in radian

◆ angle() [2/2]

template<typename Scalar_>
Scalar Eigen::AngleAxis< Scalar_ >::angle ( ) const
inline
Returns
the value of the rotation angle in radian

◆ axis() [1/2]

template<typename Scalar_>
Vector3 & Eigen::AngleAxis< Scalar_ >::axis ( )
inline
Returns
a read-write reference to the stored rotation axis.
Warning
The rotation axis must remain a unit vector.

◆ axis() [2/2]

template<typename Scalar_>
const Vector3 & Eigen::AngleAxis< Scalar_ >::axis ( ) const
inline
Returns
the rotation axis

◆ cast()

template<typename Scalar_>
template<typename NewScalarType>
internal::cast_return_type< AngleAxis, AngleAxis< NewScalarType > >::type Eigen::AngleAxis< Scalar_ >::cast ( ) const
inline
Returns
*this with scalar type casted to NewScalarType

Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.

◆ inverse()

template<typename Scalar_>
AngleAxis Eigen::AngleAxis< Scalar_ >::inverse ( ) const
inline
Returns
the inverse rotation, i.e., an angle-axis with opposite rotation angle

◆ isApprox()

template<typename Scalar_>
bool Eigen::AngleAxis< Scalar_ >::isApprox ( const AngleAxis< Scalar_ > & other,
const typename NumTraits< Scalar >::Real & prec = NumTraits<Scalar>::dummy_precision() ) const
inline
Returns
true if *this is approximately equal to other, within the precision determined by prec.
See also
MatrixBase::isApprox()

◆ operator*() [1/6]

template<typename Scalar_>
QuaternionType Eigen::AngleAxis< Scalar_ >::operator* ( const AngleAxis< Scalar_ > & other) const
inline

Concatenates two rotations

◆ operator*() [2/6]

template<typename Scalar_>
internal::rotation_base_generic_product_selector< AngleAxis< Scalar_ >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType Eigen::RotationBase< AngleAxis< Scalar_ >, Dim_ >::operator* ( const EigenBase< OtherDerived > & e) const
inline
Returns
the concatenation of the rotation *this with a generic expression e e can be:
  • a DimxDim linear transformation matrix
  • a DimxDim diagonal matrix (axis aligned scaling)
  • a vector of size Dim

◆ operator*() [3/6]

template<typename Scalar_>
QuaternionType Eigen::AngleAxis< Scalar_ >::operator* ( const QuaternionType & other) const
inline

Concatenates two rotations

◆ operator*() [4/6]

template<typename Scalar_>
Transform< Scalar, Dim, Mode > Eigen::RotationBase< AngleAxis< Scalar_ >, Dim_ >::operator* ( const Transform< Scalar, Dim, Mode, Options > & t) const
inline
Returns
the concatenation of the rotation *this with a transformation t

◆ operator*() [5/6]

template<typename Scalar_>
Transform< Scalar, Dim, Isometry > Eigen::RotationBase< AngleAxis< Scalar_ >, Dim_ >::operator* ( const Translation< Scalar, Dim > & t) const
inline
Returns
the concatenation of the rotation *this with a translation t

◆ operator*() [6/6]

template<typename Scalar_>
RotationMatrixType Eigen::RotationBase< AngleAxis< Scalar_ >, Dim_ >::operator* ( const UniformScaling< Scalar > & s) const
inline
Returns
the concatenation of the rotation *this with a uniform scaling s

◆ operator=() [1/2]

template<typename Scalar_>
template<typename Derived>
AngleAxis< Scalar > & Eigen::AngleAxis< Scalar_ >::operator= ( const MatrixBase< Derived > & mat)

Set *this from a 3x3 rotation matrix mat.

◆ operator=() [2/2]

template<typename Scalar_>
template<typename QuatDerived>
AngleAxis< Scalar > & Eigen::AngleAxis< Scalar_ >::operator= ( const QuaternionBase< QuatDerived > & q)

Set *this from a unit quaternion.

The resulting axis is normalized, and the computed angle is in the [0,pi] range.

This function implicitly normalizes the quaternion q.

◆ toRotationMatrix()

template<typename Scalar>
AngleAxis< Scalar >::Matrix3 Eigen::AngleAxis< Scalar >::toRotationMatrix ( void ) const

Constructs and

Returns
an equivalent 3x3 rotation matrix.

The documentation for this class was generated from the following files: